Checkology – Making Sense of Data
Checkology’s “Making Sense of Data” explores all elements of data exploration. Creation, interaction, influence and evaluation of data in everyday life.
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Checkology’s “Making Sense of Data” explores all elements of data exploration. Creation, interaction, influence and evaluation of data in everyday life.
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Youth Engineering Solutions offers a K-5 Computer Science curriculum that integrates engineering design. Units are project-based, using programming to solve real-world challenges, such as sorting recycling or building automated systems. The material includes a Teacher Guide with lesson plans, student resources, assessments, and supporting storybook materials.
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Lesson plan that guides learners in programming four separate Micro:bit devices to construct a functional Seismic and Meteorological Station. It focuses on coding using sensor data for temperature, light levels, and simulated seismic activity. The lesson emphasizes real-world data collection, wireless radio communication between devices, and troubleshooting.
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Activity to use a Micro:bit into a functional seismometer to measure vibrations. The guide includes step-by-step instructions for powering the Micro:bit, setting up the MakeCode programming environment, pairing the device, and visualizing the accelerometer data. It is designed to build knowledge about how vibrations travel through objects and the Earth, connecting digital technology with real-world geological applications
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A hands-on activity where the Micro:bit is used as a sensor to measure and collect light and temperature data in an integrated science lesson. The activity’s primary goal is to observe and collect data on the effects of sunlight and warmth on plant growth.
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StemEd from UChicaog has a collection of project-based units designed for integration in grades 3-5. Focus on key data science practices, asking questions, collecting, analyzing, and interpreting real-world data and communicating findings. Send a request to receive lessons on real-world topics.
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Know B 4 is a resource kit to help educate children on important online safety and security skills. It includes interactive games, videos, activity workbooks, and a Roblox game designed to teach young learners about topics such as cyberbullying, creating strong passwords, and recognizing phishing attempts. The kit aims to equip learners with security skills to enrich their online experiences.
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The Urban Institute offers a collection of “Data Stories” that turn real-world topics into engaging opportunities for exploration. Downloadable toolkits, educator resources, and classroom guides to facilitate learning about professional data workflow and building critical thinking skills for responsible data consumption.
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Bee-Bot is a programmable floor robot for introducing early coding and computational thinking skills. The device is navigated using directional buttons across a six-inch grid to solve problems, promoting sequencing, directionality, and problem-solving. It integrates with various subject matter connections.
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Research Parent offers learning materials to Code a Lego Maze. There are printables provided that allow learners to engage in this activity, and the content is designed to be adaptable for various age groups, from kindergarten all the way through high school.
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